Holiday Sales Recap

Since mid-November, I have been anticipating the upcoming holiday sales the major digital distribution services put up each year.  Last year, they were fairly average, except for Valve’s Steam service which put their entire catalog on sale.  I simply could not wait to see what the holidays would bring this year, and how companies would step-up the competition in this rapidly growing market.  While some sales were decent, I feel I may have set my expectations too high once again.

The Sales
As the Christmas holiday approached, sales began rapidly popping up on digital distribution services.  An especially nice bonus this year was how early the sales began to appear.  Excluding Steam, all the services placed their deals up weeks ahead of Christmas, and some even provided daily countdown deals to keep users coming back.  What makes this nice is it allows for games to be bought and gifted to others or for oneself, and consumers can budget their holiday funds accordingly.

As for the quality of the sales, I must say I am disappointed.  I imagine many people who are reading this are saying I must be off my rocker. There were some good deals in the mix, no doubt, but I could have purchased many of the games marked down at retail for even less.  One of the more glaring examples is Steam recently placed Devil May Cry 4 on sale for $22, while I found many copies of the game for $6 at Half Price Books. Granted, not everyone has access to these stores, but even online retailers were much cheaper, as Amazon had the game for $10.  Many other games were the same way, and I found myself shrugging off most deals. For gamers in places like Australia, where prices are typically inflated beyond reason, this sale was a huge hit.  However, for Americans and many Europeans, better deals could be found elsewhere.

Something else that I found disconcerting is how the Impulse and Gamersgate sales appeared to have fallen short of the competition this year.  The two services no doubt offered a decent selection of games at reasonable prices, but a majority of the games were smaller, more obscure titles.  This is not to say the games were bad, in fact some of them were excellent, but it pales in comparison to the larger sales other services are bringing to the table with a plethora of high-profile titles.  I was truly expecting more from these two services, and it feels like a missed opportunity to gain some ground amongst the competition.

Of course, it is easy to blame the companies for what appear to be lackluster sales, but I wonder if something else is happening in the background that we cannot see.  The Valve Steam sale is incredibly popular amongst PC gamers, and is one of the most anticipated game sales of the year.  Is it possible that large publishers are moving a majority of their sales to the Steam service?  Do they feel other services are not worth the effort?  Moving business to one service would no doubt relieve the stress of coordinating contracts between multiple services, as well as coordinating payments afterward.  This is speculation, and Direct2Drive did post some good deals on well-known titles, but Steam no doubt won with the most publishers and games to offer.  I am hoping next year these services can improve upon their offers, and provide better competition for the marketplace.

Regional Pricing
Shortly after the first anniversary for regional pricing on the Steam service, the holiday sales went into effect.  Sadly, little has changed over the past year, and the sales prices for games continue to be higher than what major European online retailers offer.  Games continue to be priced at a 1€ to $1 ratio or higher, needlessly inflating the cost of games.  Additionally, some countries continue to be charged in the wrong currency, causing more headaches for consumers and making digital distribution a less appealing option, even during holiday sales.

One would expect there to be some difference between pricing, but not to the same degree it is through Steam.  For example, Company of Heroes: Tales of Valor costs three times more for the rest of Europe than for the UK, and overall more than US consumers paid. Crysis: Maximum Edition cost US consumers $13.50, while European consumers were asked to pay €20 ($28.59). As for other services, the results are mixed. Impulse and Direct2Drive tend to be the more friendly towards European consumers, but still have their hiccups when it comes to pricing. Gamersgate also varies somewhat, but tends to be more on the average to high side.

Billing Errors
One recurring theme this holiday season is billing errors.  The Steam service has consistently had billing issues for many users according to their official forums, and Impulse has improperly charged some consumers by using the wrong currency.

In regards to the Steam billing errors, I speak from personal experience.  I attempted to purchase one of the daily deals, only to be stuck at a shopping cart that would not go forward.  After entering in my information and confirming my order, I hit the purchase button, upon which it sat there for 10 minutes with a “waiting…” message.   During this time, the game appeared in the “My Games” list, but I was unable to launch it.  Eventually, the website told me the payment was declined, but the Steam client persisted in telling me my payment was still processing.  I was left wondering what is going on, and did I even get charged?  This was extremely frustrating, and I was not sure whether to try again and risk getting charged twice.

It took hours for the problem to clear up, and I was one of the lucky ones.  Other consumers began posting about the very same problem, so I knew it was not user error.  This is where things get even more complicated.  Some users noticed that when they tried to purchase the game again, despite being given a declined payment message, were being charged twice.  Some were charged and never received a game.  Others were left waiting in limbo the same as me.  One user reported calling their credit card company, only to find out the charges are being handled by a company called Global Collect  in the Netherlands, causing more confusion.

Some hiccups are expected, but this opens up more serious concerns regarding Steam and other digital distribution services.  There is no phone support to contact for help, which would be especially helpful when someone is being charged for a game but has nothing to show for it.  There is the support ticket system, but it takes a few days to receive a reply, and by then the sale is gone.  There was also no response in the thread by a developer to assure  the community the problem was being investigated, but instead the thread was closed down the next day and hidden outside the General Discussion forum.

In regards to the Impulse service, one user was charged in the wrong currency and thus paying more than he originally agreed to.  Before Christmas arrived, Impulse was running an experimental daily deal campaign that was advertised only through the Impulse client.  McKnight, a user on the Quarter to Three forums, noticed the daily deal was Demigod for $9.19.  He proceeded to purchase the title, and all appeared to go smoothly.  During a discussion on the forums, he was inclined to double check his receipt, in which he noticed a discrepancy with the final price.

As can be seen below, the receipt clearly states the user will be charged in US Dollars, and lists the product as Demigod for $9.19.  However, at the bottom right side of the receipt, it clearly switches over to British Pounds, charging McKnight £9.19 ($14.89).  This is more than the user agreed to pay, and he notes he likely would not have purchased the game at this price.  We are still waiting to see what the exact charges on the billing statement will be, but according to the receipt, it was £9.19.  If anyone else has run into similar issues, please email me so that I may add it to the list in hopes Stardock will investigate their billing system.

Price Error Receipt

Price Error Receipt

Ethics
It may seem out of place to include a discussion on ethics regarding a holiday sale.  After all, they are simply marked down games where some consumers are able to obtain a great bargain. What is so wrong about that? The problem lies in Steam placing many games on sale, then marking the price down even further the next day.  This caused many users to get frustrated, as they had just purchased a game on sale, only to find the game listed as a daily deal the next day at greater savings.

In a normal sale for any store, sales prices prices tend to be the final price.  It is perfectly reasonable to assume this is still the case, and consumers began to make holiday purchases.  One moderator was cheering people to buy right away, and consumers did so as some games had a tendency to run out of keys quickly.  Those who began making purchases were quickly faulted by others for being impatient, and another moderator joined in against those complaining about price changes, saying “How hard is it to understand what  a sale is?”  Personally, I have never known a sale to have constantly changing prices. In the US, retail stores even offer store credit for price changes within a few days, but Steam simply went with the tough luck approach.

Personally, I see such behavior as questionable.  Steam is changing prices mid-sale, not offering to refund the difference, and essentially alienating the very consumers who were the quickest to support them.  Why they would want to frustrate this group, I will never know.

Conclusion
I know it may sound like I am being unappreciative of these services, and a little too hard on them.  After all, there were some excellent deals in the mix.   However, I feel that if problems are not mentioned and we continue to blindly praise these services, things will not improve.  I cannot believe the amount of billing issues that have plagued consumers this year, as threads are still cropping up of people unable to buy anything or charges not showing up.  Errors are going to happen, but Steam clearly did not prepare for the influx of users that would make purchases during this time period, and Impulse is randomly charging users in the wrong currency. These events are simply not acceptable in my opinion.

I am wary of the holidays will bring this year.  More than anything, I hope these services are better able to improve their infrastructure, and be able to handle large volumes of customers without added stress.  Additionally, I also hope the other services are able to step up the quality of their sales, and regain some marketshare.  I would like to see more balance in the marketplace, and not one or two services having all the major deals.

8 Comments

  1. Posted January 8, 2010 at 3:58 pm | Permalink

    I had some problems with Steam myself. I was looking to buy the Nancy Drew Complete pack but bougth the Adventure pack for 5$ less. Steam would not refund me because I bought the pack with other games in the same cart… even if I bought the Complete pack to show I wasn’t regretting my purchase but wanted the COMPLETE pack instead…

  2. Posted January 8, 2010 at 4:03 pm | Permalink

    Steam has become a big, lumbering giant and is unable to change, that’s the problem. Impulse allows things like getting credit, I assume because it’s smaller and was able to adapt. Transfer of ownership is also possible for some products. For example, I wanted to buy Object Desktop but did not want my copy of Deskcapes to go in the trash, so Stardock transferred it to my father and it was very simple.

    Just look at the record of changes in Steam in the last year, NOTHING major came out except DLC, which is not incredibly hard. The application still has many problems and no progress seems to be made. Sure, it does it’s goal of distributing games well but… that’s about it including Community features.

  3. Aura89
    Posted January 9, 2010 at 3:38 am | Permalink

    The whole “Ethics” portion of this review is kinda pointless

    If ever game that was on the daily sale had not been on the holiday sale that would mean we’d more then likely be able to know which games were going to be on the daily deal, this would be pointless

    Not to mention the fact that if you missed the daily deal, you at least had the knowledge that you were still getting a deal on the game, not the daily deal, but the holiday deal

    Now for the people who bought games before they went on a daily deal, well that was their fault, they knew it could have went on sale as a daily deal but they decided to buy anyways, and then once it went on sale the next day, they complained, even though they knew exactly what they were doing…

    So that entire article, IMO, is like saying “If it’s a daily deal, then no holiday deal on it, therefore we know what will be on the daily deal, and anyone who misses out on it, sucks for you, you don’t even get to have a slight deal on it anymore”

  4. oto niel
    Posted January 9, 2010 at 12:43 pm | Permalink

    Aura, ethics is not important? Because some elements on our society no longer care about ethics as long as they are provided their entertainment fix, that is the reason why the industry think they can get away with certain behaviors.

  5. Kurina
    Posted January 9, 2010 at 3:54 pm | Permalink

    @Aura89

    I understand what you are trying to say, but I cannot agree. First, it would still be impossible to say which games were going to be on sale for the daily deal, since there were many games that were not part of the base holiday sale. Secondly, who is to say the game cannot be at a reduced price after a daily deal, for those who missed out?

    However, the primary point the ethics section is to simply question that behavior. It is not a secret that companies and publishers want to make money, but is it right of them to lead customers into the false belief that they are obtaining the lowest price of the season, only to continually change it around?

    Retail outlets typically remedy this situation and help their consumers out by offering store credit or a refund of the difference. Steam on the other hand offers no compensation, and simply continues changing prices around the duration of the sale. This leaves the consumers who were the quickest to support the service feeling bad about their purchases, and regretting that they even made them.

    Thus, I feel it becomes a question of ethics. Luckily, this is all relative, and there is no clear answer of whether this is right or wrong. I feel it should be mentioned though. Is this how we want companies to act in the years to come? Is this reasonable behavior? Or do we want companies that have their customers’ best interest in mind, and not only profit?

  6. Aura89
    Posted January 9, 2010 at 7:52 pm | Permalink

    @ oto niel

    I did not say ethics are not important, rather the ethics portion of this review i do not believe to have anything to do with ethics as i don’t see the problem with how the deals were done, ofcourse this is all personal perspective

    @Kurina

    I understand what you are saying aswell, but i still have to say that really i don’t think people should think too far into this idea

    Steam simply said, we have tons of games on sale, AND every day, certain games will be even cheaper then the main holiday sale, or, games that aren’t on sale will go on sale, for one day only

    Ofcourse they did not say this directly, but indirectly, and that’s how it was

    I’ve seen retail stores do it aswell, big “BLOW OUT” sales, but tell you to come back every day because “1″ item in the store will be on some crazy deal for that day only, they don’t tell you what that item is, so if you decide to buy something on sale, and then the next day for that day only it goes on sale even cheaper to some rediculous price, well, that simply is your fault, because they did tell you, aswell as steam told you, that there would be daily deals

    Some stores, not all, may give a credit, but i don’t think the companies should have to suffer because the consumer decided to buy before it went onto the daily deal

    As i see it, Steam could have given us the main holiday deal, and that was it, no daily deals, or anything more then just the main holiday deal, and i must ask:

    Would you have rathered just have the main holiday deal, with the prices they were? Or would you rather have the holiday deal, with daily deals to possibly get a better discount?

    I think the majority would say holiday deal with daily deals, because for the consumer, in the end, we get games cheaper then if it was just the main holiday deal

  7. McKnight
    Posted January 22, 2010 at 11:09 am | Permalink

    First of all I want to say kudos to kurina on the article. I didn’t get around to commenting on my first time reading through.

    Also @Aura, Both you and Kurina bring up good points and there will never really be any true answer, such is the nature of ethics questions.

    But to use your own example Aura, if I were to buy a game in a shop and the next day it was even cheaper again I could easily bring back my old copy and get a refund, buying the game again at a cheaper price. This is well within my rights as a consumer and provided that the game is in the same condition they gave it to me in, they have no choice but to accept.

    However if I was to do this on Steam they would not accept a return even though the game has been sitting in cyberspace and not even downloaded to my computer yet (This is the equvilant of not opening the packaging on retail games). Thus fundementally robbing us of our rights as consumers, and this is only a small example of a wider point a feel Kurina was trying to make.

    Keep up the good work Kurina, your blog is always an enjoyable read.

  8. dayzend
    Posted May 16, 2010 at 12:42 am | Permalink

    stardock charged me three times for a product that i purchased once

Post a Comment

Your email is never published nor shared. Required fields are marked *

*
*